


In the Original Story: Updated Brittney’s behavior towards the player after they hook up.Note that not all GameEvents and Criteria are available for use with this system This allows for the creation of targeted groups of Characters that can then have GameEvent, Criteria, Event Trigger, and/or CriteriaGroup behaviors executed upon them selectively or en masse. CSC: added “CharacterGroup” behaviors.Some functionalities like sorting/arranging elements are now controlled strictly through user-interactable elements like arrows, the copy/paste functions, and insert/remove Note that these optimizations required minor changes to the UI. CSC: major CPU and garbage allocation optimizations made that will notably reduce the UI “lag” experienced when manipulating many CSC elements, dropdowns, text fields, etc.Enabled ItemFunctions on a number of items that previously were unable to make use of them (pretty much every item that starts out in the Fridge, such as the Mayonnaise, Chicken Nuggets, etc.).Fixed an issue that could cause the Player to be unable to Interact with their POV/Legacy IntimacyPartner in the rare event that a physical obstruction created a line of sight block between them.A new Key item has made its way into the house.Updated Spanish (MX) translations for the UI.Cleaned up some unused InteractiveItem code and members.This should help prevent the vast majority of issues that could be caused should we decide to…redecorate Implemented a system to prevent item repositioning based on load game data.Should only matter for those cheaty cheats that use a lot of console commands GameObject name for Key2 is now “key2” instead of “key4”.For all non-DLC content: updated Spanish (MX) translations.
